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Last post 06-26-2009, 4:00 PM by thefreak123. 32 replies.
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Hidan  |
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The USA, where we ride the bandwagon to school. |
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Subject:
Re: Aztec Strat
Ok, first: They are way stronger in rush than in trty- Here's my general strat, at least for deccan. Start: Send 2 to food crates, rest to hunts, queue villagers until you have 11 pop (building a house ofc). When you first shipment arrives, send 3 villes. All to hunts except 1 which will go to the center and build a war hut. Age when possible with 2 skull knights, and set the drop pt at the war hut. Aging: Keep most of your villes on food, but move some to wood, probably make it 8/6 or something (since pop will be tight with maces). Your main colonial units are maces and coyotes (unless you're doing a puma rush, in which case, find another strat). When you age, you should either have another shipment, or be getting one soon. Send either 10 maces or 5 coyotes, depending on what you have scouted so far. Coyotes if you really don't know. Send the Skull knights to find their fb and kill it, since they will be among the first on the battlefield. Start making troops from your war hut, and queue a ville or two if possible. Remember, you want a good mix of troops for whatever they throw at you. Your skulls can deal with early cav, so you won't need pumas THAT early (unless you really want siege power). For your next shipment, send either 10 maces, 9 maces, 5 coyotes or 6 pumas, depending on which you've sent, and which you need. Keep spawning troops as much as possible. This rush is all about SPEED and POWER, not about booming. Should your rush start to fail, fall back on 3 warrior priests or 5 villagers, or resource crates to help age. If you age, the great part about this strat is that you have the fast age-up still there. In fortress, erks are your strongest unit, though they alone can't win you the game. By the way, for Aztec treaty, thefreak123's strat won't be very strong. Surely a better player is gonna come along and flame this strat, but I hope this helps give you an idea of how Aztecs work.
ditissparta:men i was only trying to make coonverstion and then u say that i am gay. man i do nice u say im gay men.
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daretodream  |
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California, where we ride cheerleaders |
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Subject:
Re: Aztec Strat
thefreak123:srry this is a bit of a noob strat, but it works. aztecs are slow starters. only play in treaty games (40 is best) and get all vill cards. They have a slow eco at first so u need to focus on food an wood (note all their cards for gold are infinant, so it wont be hard to get that) and use your fire pit to get exp, then to get healers(war preists) till u have ten(max) have all dance on fire pit for exp until age 4. add 15 vills to mix and switch to skull night creation (is evil untit that is basicly a juggernaught) which will pop them out at 1 per 9.8 sec. whilse u get ur eco ready, send and build war huts and noble huts as if they where out posts (they are) and defend hc with them. when u have 50 skull knights(about 8 min) switch back to exp and get gold. make archers from noble hut to fill the rest of pop and then wait for treaty to end. charge all skull units directly at enemy home town killing military on the way if they moving to you. usually, the skulls will almost literaly swallow all in their path and lose only a few units. if they pull anti-infintry artillery, use those archers. every body got that!?!?!
that help?
That has to be the worst "strat" (using the term loosely) I've ever read. Ignore that except for the part about the warrior priests. You do want to max those as fast as possible. Instead, for treaty (though I think you want supremacy guidelines), put all but one vill on food. Have that vill build a firepit, then set him to food when he's done. Build a house. Have the priest dance on fertility (some people prefer xp dance, it's your decision at this point). Age up with 19-ish vills. In the second age, switch to warrior priest production at the pit. Switch 7 or 8 vills to coin during age up from 1-2. Get to Fortress ASAP. Produce about 6 vills in the second age, and put them all on wood. Build 1 or 2 houses as quickly as possible. Then start saving up for two tc's (once you get to the third age). That'll take 1200 wood. Once you start aging to fort switch most coin vills onto wood/food. Priority is building the tc's fast, building houses, and getting food to produce vills. When not producing vills use the xp dance to send eco shipments quickly. Have no vill shipments in your deck except the 10 vill shipment that also boosts gathering. Your deck should include eco upgrade cards and military upgrade cards. The upgrade cards from the harbor are especially helpful. Be sure to get scorched earth (I think that's the name), jaguar improvements, and arrow knight improvements. In fort switch to fertility and get those tc's up quick. Then constantly produce vills till you hit 99. Different players allocate vills differently. Once you max vills put 15 on the firepit though. Dance for xp to get all of your shipments before the end of treaty. Once you're pretty close to 99 vills you should age up to fourth and fifth ages pretty quick, and get all the eco upgrades possible. On deccan (a popular map), make sure to grab the infantry upgrade treasure before your opponent. Big advantage with the aztec (depending on the treasure, it can make the jag knight very powerful, especially the 10% hp boost. That gives them something close to 500 hp. Not bad). Despite it's length, this is a pretty rudimentary set of guidelines. If you're pretty new to treaty, the most important thing to do is max vills (not close to max, but MAX) quickly. The really new players often make perhaps 40-50 and think that's enough. You can't support an army with only 50. Hope this helped.
Ditissparta is the best player ever.
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daretodream  |
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California, where we ride cheerleaders |
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Subject:
Re: Aztec Strat
Good, easy to follow, pretty effective guide Hidan. I'm gonna store that away in my list of mental notes. I don't use tecs much for treaty, but I think I'll try a bit with that. And I think you underestimate the ineffectiveness of thefreak's strategy. I actually laughed when he said that skulls would basically win it in the first wave. I play ports quite frequently, and 75 cassies shred the skulls quite handily. Now, 50 skulls with FU big button army....now that's quite a problem to deal with. I didn't quite address that in my post, but big buttons are essential in the beginning of treaty fighting.
Ditissparta is the best player ever.
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Subject:
Re: Aztec Strat
i got it from fan patch. os there a new one? if so do u have a link?
and yes i no that people play diffrent from comps, but this is the best i can do for someone looking for tips. thx for help though
http://www.mindistortion.tv/iwantyoursoul/?i_am=thefreak123
omg, i got a bar!!!!
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