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Last post 07-27-2009, 8:49 PM by President_James. 77 replies.
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  •  06-26-2009, 3:21 PM 822801
    Dragonix Dragonix is not online. Last active: 07-21-2009, 4:08 PM
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    Subject: Assault Technique: Clear & Rear

    I made an Assault Technique and I felt like sharing it with all you people at Age of Empires 3

     

    Ok, I didn't have enough room and still be able to use text eligible for people to read...

     

    First, the REAR

    • REAR = Consists of Type A. 8 OR Type B. 10 artillery not including Grenadier and Rockets (With a handful of Infantry Guards OR Cavalry Guards)

       Here are some good Combinations

    1. Half Falconets
    2. Half Mortars
    3. Half Falconets Half Anti Artillery
    4. Half Mortar Half Anti Artillery
    5. All Mortars
    6. All Falconets

    Onto the CLEARANCE GROUP

    • CLEARANCE GROUP = 30 Ranged Infantry Units, Must be on Stand Ground Position

       Here are some good Combinations

    1. 20 Bow Men and 10 Musketeers
    2. 30 Musketeers
    3. 20 Bowmen and 10 Jaegers or Skirmishers
    4. All Jaegers or Skirmishers
    5. 20 Musketeers and 10 Jaegers or Skirmishers
    6. All Bowmen (For Early Aged Attacks)

    Now for any Combinations of the Rear with Mortars. If there are Defensive Buildings a suggestion is to destroy them with mortars, and have the Clearance Groups be temporary Guards.

     

    I personally tested this technique with Rear Combination 6. Type A. and Clearance Group A & B Combination 2. I won, I had left with Rear Group = 7 Falconets, 5 Jaegers (Originally 10)

    And with Clearance Group A (Used Combination) 46

    If counted I lost 5 Jaegers, 1 Falconet, and 14 Musketeers. I destroyed an IV Aged Town that was left Un-Attacked (Dock Un-Included). My Ally did not help, Based on these result I thought I might try it with the public. This is the first one that made good scores. Any losses higher than 50 Population is a Failure to me.

     

    Now as for Commenting, if it is your first time posting on the thread please rate it.

    Rating is open to anyone.

    Constructing Critizing is Open to Anyone

    Offensive Critizing is Only Open to People who have TRIED the Technique

     

    Note: Was Tried on Supremacy in Yukon (or Yacatan) on Moderate Difficulty.


    IdeaIf mankind does not end war... War will end mankind.
  •  06-26-2009, 3:25 PM 822805 in reply to 822801
    yiee yiee is not online. Last active: 06-30-2009, 12:04 PM
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    Subject: Re: Assault Technique: Clear & Rear

    what....

     

  •  06-26-2009, 3:26 PM 822807 in reply to 822805
    Dragonix Dragonix is not online. Last active: 07-21-2009, 4:08 PM
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    Subject: Re: Assault Technique: Clear & Rear

    I don't know what....

    o_o

    No Comments?


    IdeaIf mankind does not end war... War will end mankind.
  •  06-26-2009, 4:10 PM 822841 in reply to 822801
    artisticcheese artisticcheese is not online. Last active: 01-25-2010, 9:08 AM
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    Subject: Re: Assault Technique: Clear & Rear
    What does "stand ground do", did you mean "defend" position instead for musketeers?
  •  06-26-2009, 4:12 PM 822842 in reply to 822841
    Redavenge Redavenge is not online. Last active: 02-01-2010, 11:53 PM
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    Subject: Re: Assault Technique: Clear & Rear
    Stand Ground causes a unit to stay in one position without moving.
  •  06-26-2009, 4:20 PM 822844 in reply to 822842
    artisticcheese artisticcheese is not online. Last active: 01-25-2010, 9:08 AM
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    Subject: Re: Assault Technique: Clear & Rear

    Redavenge:
    Stand Ground causes a unit to stay in one position without moving.

    So they will stand ground if somebody will try to attack falconents? You mean you need to macro them afterwards?

  •  06-26-2009, 5:15 PM 822894 in reply to 822844
    Dragonix Dragonix is not online. Last active: 07-21-2009, 4:08 PM
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    Subject: Re: Assault Technique: Clear & Rear
    Stand Ground causes a unit to stay in one position without moving while attacking all enemy targets within range. This keeps them organized, I did not say stand there and let them fight. You should follow the cannons with your entire army and pick them off.

    IdeaIf mankind does not end war... War will end mankind.
  •  06-26-2009, 5:19 PM 822899 in reply to 822894
    The Darkness The Darkness is not online. Last active: 02-08-2010, 8:21 AM
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    Subject: Re: Assault Technique: Clear & Rear
    This isn't TW, and camping is for noobs.

    You have been banned from posting on the forums until 03-07-2010 1:52 AM. The reason for this ban is Profanity. Please return to participate in the forums after the ban has elapsed.
    The *** is this.
  •  06-26-2009, 5:24 PM 822902 in reply to 822899
    Dragonix Dragonix is not online. Last active: 07-21-2009, 4:08 PM
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    Subject: Re: Assault Technique: Clear & Rear

    By TW... You mean Tribal Wars? (That game is too slow paced)

    And camping is a term I'm unknown to because I know little AoE Slang.

     

    Edit: By Camping you mean not being a viking and actually planning an attack not just scroll over your units and right clicking on a building and go do something else and repeat the process until you win or lose.

    If so, try the tactic. And if you do it right and lose, I'll take the insult and accept that it is true.


    IdeaIf mankind does not end war... War will end mankind.
  •  06-26-2009, 5:28 PM 822907 in reply to 822894
    xmugiwara xmugiwara is not online. Last active: 08-01-2009, 7:40 PM
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    Subject: Re: Assault Technique: Clear & Rear
    so u're expecting ppl not to use cavs? u do know it only takes about 10-20 cav to turn all ur siege weapons into firewood right?

    EW_Kingston: I'm going to take ss and report u for putting up more than 4 layers of walls on purpose, they create lag

    fail...
  •  06-26-2009, 5:31 PM 822909 in reply to 822907
    Dragonix Dragonix is not online. Last active: 07-21-2009, 4:08 PM
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    Subject: Re: Assault Technique: Clear & Rear

    thats why I used musketeers. And with the amount of them when the Cavalry try to march through and destroy them they will automatically attack the Bayonet Armed Musketeers by AI.

    And thats also why in the rear part I said "With a Handful of Protection"

    I expected not to need it, and I didnt. And he DID have Cavalry.


    IdeaIf mankind does not end war... War will end mankind.
  •  06-26-2009, 5:43 PM 822912 in reply to 822909
    xmugiwara xmugiwara is not online. Last active: 08-01-2009, 7:40 PM
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    Subject: Re: Assault Technique: Clear & Rear

    that 64 musk/skim is not gonna kill off a group of 20 or more for sure, besides that combo u got here leaves u almost no room for any other units, the other player would be stupid not to send more to kill off your group. siege weapons are like the ones that requires the longest train time. unless got rax and stables right in front of enemies' base otherwise this wont work.

    correct me if im wrong, they should be right but if im wrong which those units cost even more pop than i listed, u're screwed, here's ur units:

    fal x 8 = 40

    gre x 5 = 10(?)

    musk/skim = 64(?) unless i counted them wrong on the pic

    so...114 pop + how many settlers do u have? please dont say u got 99 or else u just gave a formation that exceeded the pop limit

    last but not least, ur formation require a large open area which either

    1-enemy can go around your musk, no one's gonna be stupid enough to go thru ur musk head to head

    or

    2-u cant even get such a large empty area without being in editor

    if u have extra room for other units, they will be in a small number like 10-20, while most cav units are 2-3 pop ur enemy will have more than enough units to either kill off your guard line, or ignore the deaths and just charge right to ur siege units (imagine 30-40 cav + musk)


    EW_Kingston: I'm going to take ss and report u for putting up more than 4 layers of walls on purpose, they create lag

    fail...
  •  06-26-2009, 5:45 PM 822913 in reply to 822909
    artisticcheese artisticcheese is not online. Last active: 01-25-2010, 9:08 AM
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    Subject: Re: Assault Technique: Clear & Rear
    Dragonix:

    thats why I used musketeers. And with the amount of them when the Cavalry try to march through and destroy them they will automatically attack the Bayonet Armed Musketeers by AI.

    And thats also why in the rear part I said "With a Handful of Protection"

    I expected not to need it, and I didnt. And he DID have Cavalry.

    Don't you have surround your artillery with units to deflect cavalry? Also musketeers do good damage to cavalry only in hand combat not range.

  •  06-26-2009, 5:48 PM 822915 in reply to 822902
    The Darkness The Darkness is not online. Last active: 02-08-2010, 8:21 AM
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    Subject: Re: Assault Technique: Clear & Rear
    Dragonix:

    By TW... You mean Tribal Wars? (That game is too slow paced)

    And camping is a term I'm unknown to because I know little AoE Slang.

     

    Edit: By Camping you mean not being a viking and actually planning an attack not just scroll over your units and right clicking on a building and go do something else and repeat the process until you win or lose.

    If so, try the tactic. And if you do it right and lose, I'll take the insult and accept that it is true.

    Total War.

    Camping is just sitting there and barely moving until the enemy is almost completely dead.


    You have been banned from posting on the forums until 03-07-2010 1:52 AM. The reason for this ban is Profanity. Please return to participate in the forums after the ban has elapsed.
    The *** is this.
  •  06-26-2009, 6:08 PM 822917 in reply to 822915
    xmugiwara xmugiwara is not online. Last active: 08-01-2009, 7:40 PM
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    Subject: Re: Assault Technique: Clear & Rear

    i dont know bout any other euro civ but if u're playing against french cav...good luck...those musk will die in probably about 20-30 secs, oh i must add, u're not the other one who got cannons and siege...

    oh and culverin's gonna rip ur cannons in pieces while musk will have fun taking ages to shoot them down


    EW_Kingston: I'm going to take ss and report u for putting up more than 4 layers of walls on purpose, they create lag

    fail...
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