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Last post 11-05-2009, 5:42 PM by alanspunks. 198 replies.
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Subject:
The Forgotten Empires Mod
Preamble
Since Age of Empires 3 is getting older and older,and the release of The Asian Dynasties dates back several years, it's time to regenerate this game! We started in January 2009 to create our modification The Forgotten Empires. Our aim is to include new features, strategies, new units, buildings, technologies and nations by preserving the old ones. Even the game idea and the style should be retained. Therefore it is possible in The Forgotten Empires to play old known civilisations like French or Dutch or even one of the eight new ones in mulitplayer games. These nations concerning balance, will be adapted to the old ones to allow merging among each other.
Originalities and Features
The Forgotten Empires will be created by a team of the German No Rush Community. As the name suggests the modification deals with no rush 40. The mod includes an entire new system for choosing your nation. For this reason the final determination for choosing the civilisation occurs primary in game. This offers new strategies and and possibilities concerning intelligence and hiding the own nation from the enemies. 8 complete new nations : Incans, Pirates, Egypts, Mongolians, Italians, East India Trading Company, Western Pacific Railroad Company, United States
If you be in accordance with your enemies and mates, we make it possible to use the GNRC Rule Unit, which contains unique Rules for every match to generate your own unique game rules.
for example : -use the Incan Chasqui Messenger technology to reduce trainpoints of your units on your current map. -use the GNRC Wall System to reduce the number of walls around your town by enhancing the hitpoints and buildpoints and retain the same prevention as before. A more realistic view of your town, more place for creating buildings and much more big awesome battles be the result. -etc..
New treaty maps for no rush 40, 45, and 55 will be included. All rated [TFE] mod games will be captured at different rating platforms and even in the GNRC Rating.
The skinning of Textures ( Buildings ) is finsihed up to 90%. The skinning of Textures ( Units) is finsihed up to 50%. The unit, building and technology implementation is done for the most part. (95 % ). The federations are completly integrated. We still work to balance the new and old nations.
 Team: Meister_Wolo,The_Hollow,Disco86,Toasteen,Gr4vedigg3r,Seeebiii,Sargan,Mundach, Smagjus,hannes17,Honz,IX_Man,Alexander74,General_Blücher,_Whitestar_,Strike92,Ralfmonster
----Thx ES for this great game---
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Subject:
Re: The Forgotten Empires Mod
@James: It will require many new strategies. For example hit-n-run will become more important in our treaty mod and we will implement many new features, buildings, units, abilities, ... This Mod will be activated with a mod enabler with allowes you to switch very easy between TAD and TFE
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Subject:
Re: The Forgotten Empires Mod
ok this seems pretty cool so since TAD u can get 14 Civilizations and are these 8 an add on' and if i like this mod a will spread it around onn ESO for u guys Edit: My new account till BlazerX is unbaned for a month
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