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Last post 11-19-2009, 9:47 PM by XxX_RAGE_XxX. 64 replies.
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  •  10-31-2009, 10:42 AM 852240
    prashady prashady is not online. Last active: 21 Nov 2009, 12:01 PM
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    Subject: starting army?

    what is your starting army with ALL the civs u play?

    for my russia:

    30 opric + 1 dragoon (from church) box

    hussars and dragoons (from church)  10 muskets (away from each other to build forts) and 30 halbs

    i also want to know what starting army should i have for brits?


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    I am moving on up from sandbox to easy mode to get a feel for the game.
  •  10-31-2009, 11:18 AM 852248 in reply to 852240
    Tomo_Tanker Tomo_Tanker is not online. Last active: 11-21-2009, 12:37 PM
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    Subject: Re: starting army?

    Starting armies depend on every civ you're up against.

    If I'd be playing against an Aztec, I wouldn't build any Culvs, since Aztec have no art.

    But if you don't know your civs/other civs as well yet, always make one which could counter any type of unit. 


    Rule on Capitalism, who wants to share with the poor guys?
  •  10-31-2009, 12:02 PM 852255 in reply to 852248
    Rezarecshun Rezarecshun is not online. Last active: 11-21-2009, 3:28 AM
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    Subject: Re: starting army?

    My german starting army for india, germany, and ottos would be would be

    India: 3 mahouts, 3 howdahs, rest sepoys with mansabdar( no gurkha because i want to set up tons of fbs)

    Germany: 5 war wagons, 3 falcs, 20 dopps, and rest skirms.

    Ottos: 15 cav archers, 20 jans, and rest abus( this one is ownage)

     

  •  11-07-2009, 7:52 PM 854093 in reply to 852255
    Rezarecshun Rezarecshun is not online. Last active: 11-21-2009, 3:28 AM
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    Subject: Re: starting army?

    i personally always use the skirmisher-gendarme combo

    but i also enjoy a "one of everything" combo

  •  11-10-2009, 5:24 PM 854965 in reply to 852240
    lwm4p lwm4p is not online. Last active: Fri, Nov 20 2009, 1:10 PM
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    Subject: Re: starting army?

    My two cents for Russia: If your opponents are leuit and above, I would not start with a box unless you specifically see a weakness.  I prefer Cav Archers, muskets, two horse cannon, and some ophis.  I use the overpop from the church to either help a teammate or to just search the board for random villies.  Get up front, make that fort/fbs and forward walls and really get in there.  If a russian comes at me with a box (or any civ box besides Souix, cause that takes special attention), typically I can take out the box with part of my army while I kill whatever villies or muskets he has out there trying to build up front with the other part.  Even if the box gets down to my last wall, it will be dead and the opponent will now be on his heals.

    There are good circumstances for boxes though.  If you can coordinate with your teammates they can be very powerful.  You can also use them as a distraction, although better players will see through it.  I am certainly not advocating to never use a box, just that there is a time and a place for it.  Clues that I look for at 40 that might make me go to a box: 1. A french guy who isn't ready from his fur trade 2. Four or less walls 3. A large amount of barracks built outside the opponents town 4. Generally just an opponent that is not ready


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  •  11-11-2009, 5:15 PM 855184 in reply to 854965
    Rezarecshun Rezarecshun is not online. Last active: 11-21-2009, 3:28 AM
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    Subject: Re: starting army?
    lwm4p:

    My two cents for Russia: If your opponents are leuit and above, I would not start with a box unless you specifically see a weakness.  I prefer Cav Archers, muskets, two horse cannon, and some ophis.  I use the overpop from the church to either help a teammate or to just search the board for random villies.  Get up front, make that fort/fbs and forward walls and really get in there.  If a russian comes at me with a box (or any civ box besides Souix, cause that takes special attention), typically I can take out the box with part of my army while I kill whatever villies or muskets he has out there trying to build up front with the other part.  Even if the box gets down to my last wall, it will be dead and the opponent will now be on his heals.

    There are good circumstances for boxes though.  If you can coordinate with your teammates they can be very powerful.  You can also use them as a distraction, although better players will see through it.  I am certainly not advocating to never use a box, just that there is a time and a place for it.  Clues that I look for at 40 that might make me go to a box: 1. A french guy who isn't ready from his fur trade 2. Four or less walls 3. A large amount of barracks built outside the opponents town 4. Generally just an opponent that is not ready

    usually when a good players does a box, they dont use all their pop just for that, they know that they are coming for his base so they place the remaning soldiers outside to distract you from the box they have coming your way

    how would you know if a guy was ready from his fur trade or not?

    why would use anything for a box other than dopps, hatamoto, sams, gends, dogs, opris, or skull nights? THere are only certain civs that u would consider using a box for......

  •  11-11-2009, 5:35 PM 855189 in reply to 855184
    SunilD93 SunilD93 is not online. Last active: 11-21-2009, 11:33 AM
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    Subject: Re: starting army?
    Rezarecshun:
    lwm4p:

    My two cents for Russia: If your opponents are leuit and above, I would not start with a box unless you specifically see a weakness.  I prefer Cav Archers, muskets, two horse cannon, and some ophis.  I use the overpop from the church to either help a teammate or to just search the board for random villies.  Get up front, make that fort/fbs and forward walls and really get in there.  If a russian comes at me with a box (or any civ box besides Souix, cause that takes special attention), typically I can take out the box with part of my army while I kill whatever villies or muskets he has out there trying to build up front with the other part.  Even if the box gets down to my last wall, it will be dead and the opponent will now be on his heals.

    There are good circumstances for boxes though.  If you can coordinate with your teammates they can be very powerful.  You can also use them as a distraction, although better players will see through it.  I am certainly not advocating to never use a box, just that there is a time and a place for it.  Clues that I look for at 40 that might make me go to a box: 1. A french guy who isn't ready from his fur trade 2. Four or less walls 3. A large amount of barracks built outside the opponents town 4. Generally just an opponent that is not ready

    usually when a good players does a box, they dont use all their pop just for that, they know that they are coming for his base so they place the remaning soldiers outside to distract you from the box they have coming your way

    how would you know if a guy was ready from his fur trade or not?

    why would use anything for a box other than dopps, hatamoto, sams, gends, dogs, opris, or skull nights? THere are only certain civs that u would consider using a box for......

    Taunt 2 

  •  11-11-2009, 5:48 PM 855198 in reply to 855184
    XxX_RAGE_XxX XxX_RAGE_XxX is not online. Last active: 11-19-2009, 10:34 PM
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    Subject: Re: starting army?

    Depends on what they are making, When i have spies i know what they are attacking with, so then i know with what to defend. 

    But i believe you where reffering to rush... 


    Neverseperate(Fag):

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  •  11-12-2009, 11:43 AM 855392 in reply to 855198
    Jacob Chulainn Jacob Chulainn is not online. Last active: 11-18-2009, 6:05 AM
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    Subject: Re: starting army?

    Spanish will almost always have one constant, x10 missionaries. The remainder is subject to change, if it's me personally and it's a map that supports building a dock(even in a puddle, or small stream) I will have at least one make-shift fixed gun(monitor) for my missionaries to buff to 700+ damage, 10 area, and a LOS of 48(nearly half the range of the long-range attack).

    Even with penalties versus villagers/ranged resistance, a monitor under Unction influence can inflict 87-146 damage on villagers along with the 7000+ damage to buildings.



  •  11-12-2009, 11:58 AM 855393 in reply to 855392
    DarkAngel_Fin DarkAngel_Fin is not online. Last active: 15 Nov 2009, 3:15 PM
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    Subject: Re: starting army?
    Jacob Chulainn:

    Spanish will almost always have one constant, x10 missionaries. The remainder is subject to change, if it's me personally and it's a map that supports building a dock(even in a puddle, or small stream) I will have at least one make-shift fixed gun(monitor) for my missionaries to buff to 700+ damage, 10 area, and a LOS of 48(nearly half the range of the long-range attack).

    Even with penalties versus villagers/ranged resistance, a monitor under Unction influence can inflict 87-146 damage on villagers along with the 7000+ damage to buildings.

    That's sick. Never thought of it :P


    G0D:
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  •  11-12-2009, 2:32 PM 855408 in reply to 855393
    SunilD93 SunilD93 is not online. Last active: 11-21-2009, 11:33 AM
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    Subject: Re: starting army?
    DarkAngel_Fin:
    Jacob Chulainn:

    Spanish will almost always have one constant, x10 missionaries. The remainder is subject to change, if it's me personally and it's a map that supports building a dock(even in a puddle, or small stream) I will have at least one make-shift fixed gun(monitor) for my missionaries to buff to 700+ damage, 10 area, and a LOS of 48(nearly half the range of the long-range attack).

    Even with penalties versus villagers/ranged resistance, a monitor under Unction influence can inflict 87-146 damage on villagers along with the 7000+ damage to buildings.

    That's sick. Never thought of it :P

    Taunt 1 

  •  11-12-2009, 3:15 PM 855416 in reply to 855408
    Flyingsamurai Flyingsamurai is not online. Last active: 11-20-2009, 3:47 PM
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    Subject: Re: starting army?

    My starting armys for ports france and germany go something like this:

    France: usually 10-15 grendmeres some horse artillery and culuverns 10 dragoons  20 muskets and the rest skirmishers. and the grenadiers from the church if I have the card space

     Germany: horse artillery, 10 uhlans, 5 wagons the rest skirmishers and the dopple card from the church

     portugal. 5 organ guns 2 culuverns. 15 dragoons, 25 cassadores, the black riders and crossbows from the church.

    Armies differ depending on the civ im faceing and also some of my poulation totals may not add up since I havnt played in a while

  •  11-12-2009, 4:32 PM 855418 in reply to 855198
    Rezarecshun Rezarecshun is not online. Last active: 11-21-2009, 3:28 AM
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    Subject: Re: starting army?
    XxX_RAGE_XxX:

    Depends on what they are making, When i have spies i know what they are attacking with, so then i know with what to defend. 

    But i believe you where reffering to rush... 

    no why would i be reffering to rush if i said fur trade in my opinion.......stupid
  •  11-12-2009, 5:08 PM 855421 in reply to 855418
    SunilD93 SunilD93 is not online. Last active: 11-21-2009, 11:33 AM
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    Subject: Re: starting army?
    Rezarecshun:
    XxX_RAGE_XxX:

    Depends on what they are making, When i have spies i know what they are attacking with, so then i know with what to defend. 

    But i believe you where reffering to rush... 

    no why would i be reffering to rush if i said fur trade in my opinion.......stupid

    Taunt 23 

  •  11-12-2009, 5:15 PM 855426 in reply to 855421
    XxX_RAGE_XxX XxX_RAGE_XxX is not online. Last active: 11-19-2009, 10:34 PM
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    Subject: Re: starting army?

    people these days...

    Thanks for sticking up for me sunilD93 :D 


    Neverseperate(Fag):

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