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Subject:
starting army?
what is your starting army with ALL the civs u play? for my russia: 30 opric + 1 dragoon (from church) box hussars and dragoons (from church) 10 muskets (away from each other to build forts) and 30 halbs i also want to know what starting army should i have for brits?
RedGazzelle:
I am moving on up from sandbox to easy mode to get a feel for the game.
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Subject:
Re: starting army?
Starting armies depend on every civ you're up against. If I'd be playing against an Aztec, I wouldn't build any Culvs, since Aztec have no art. But if you don't know your civs/other civs as well yet, always make one which could counter any type of unit.
Rule on Capitalism, who wants to share with the poor guys?
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Subject:
Re: starting army?
My german starting army for india, germany, and ottos would be would be
India: 3 mahouts, 3 howdahs, rest sepoys with mansabdar( no gurkha because i want to set up tons of fbs)
Germany: 5 war wagons, 3 falcs, 20 dopps, and rest skirms.
Ottos: 15 cav archers, 20 jans, and rest abus( this one is ownage)
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Subject:
Re: starting army?
i personally always use the skirmisher-gendarme combo
but i also enjoy a "one of everything" combo
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Subject:
Re: starting army?
My two cents for Russia: If your opponents are leuit and above, I would not start with a box unless you specifically see a weakness. I prefer Cav Archers, muskets, two horse cannon, and some ophis. I use the overpop from the church to either help a teammate or to just search the board for random villies. Get up front, make that fort/fbs and forward walls and really get in there. If a russian comes at me with a box (or any civ box besides Souix, cause that takes special attention), typically I can take out the box with part of my army while I kill whatever villies or muskets he has out there trying to build up front with the other part. Even if the box gets down to my last wall, it will be dead and the opponent will now be on his heals. There are good circumstances for boxes though. If you can coordinate with your teammates they can be very powerful. You can also use them as a distraction, although better players will see through it. I am certainly not advocating to never use a box, just that there is a time and a place for it. Clues that I look for at 40 that might make me go to a box: 1. A french guy who isn't ready from his fur trade 2. Four or less walls 3. A large amount of barracks built outside the opponents town 4. Generally just an opponent that is not ready
ESO: Cleaner666 Treaty Rank: 1st Lieut
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Subject:
Re: starting army?
lwm4p:
My two cents for Russia: If your opponents are leuit and above, I would not start with a box unless you specifically see a weakness. I prefer Cav Archers, muskets, two horse cannon, and some ophis. I use the overpop from the church to either help a teammate or to just search the board for random villies. Get up front, make that fort/fbs and forward walls and really get in there. If a russian comes at me with a box (or any civ box besides Souix, cause that takes special attention), typically I can take out the box with part of my army while I kill whatever villies or muskets he has out there trying to build up front with the other part. Even if the box gets down to my last wall, it will be dead and the opponent will now be on his heals.
There are good circumstances for boxes though. If you can coordinate with your teammates they can be very powerful. You can also use them as a distraction, although better players will see through it. I am certainly not advocating to never use a box, just that there is a time and a place for it. Clues that I look for at 40 that might make me go to a box: 1. A french guy who isn't ready from his fur trade 2. Four or less walls 3. A large amount of barracks built outside the opponents town 4. Generally just an opponent that is not ready
usually when a good players does a box, they dont use all their pop just for that, they know that they are coming for his base so they place the remaning soldiers outside to distract you from the box they have coming your way
how would you know if a guy was ready from his fur trade or not?
why would use anything for a box other than dopps, hatamoto, sams, gends, dogs, opris, or skull nights? THere are only certain civs that u would consider using a box for......
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Subject:
Re: starting army?
Rezarecshun: lwm4p: My two cents for Russia: If your opponents are leuit and above, I would not start with a box unless you specifically see a weakness. I prefer Cav Archers, muskets, two horse cannon, and some ophis. I use the overpop from the church to either help a teammate or to just search the board for random villies. Get up front, make that fort/fbs and forward walls and really get in there. If a russian comes at me with a box (or any civ box besides Souix, cause that takes special attention), typically I can take out the box with part of my army while I kill whatever villies or muskets he has out there trying to build up front with the other part. Even if the box gets down to my last wall, it will be dead and the opponent will now be on his heals. There are good circumstances for boxes though. If you can coordinate with your teammates they can be very powerful. You can also use them as a distraction, although better players will see through it. I am certainly not advocating to never use a box, just that there is a time and a place for it. Clues that I look for at 40 that might make me go to a box: 1. A french guy who isn't ready from his fur trade 2. Four or less walls 3. A large amount of barracks built outside the opponents town 4. Generally just an opponent that is not ready
usually when a good players does a box, they dont use all their pop just for that, they know that they are coming for his base so they place the remaning soldiers outside to distract you from the box they have coming your way how would you know if a guy was ready from his fur trade or not? why would use anything for a box other than dopps, hatamoto, sams, gends, dogs, opris, or skull nights? THere are only certain civs that u would consider using a box for......
Taunt 2
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Subject:
Re: starting army?
Depends on what they are making, When i have spies i know what they are attacking with, so then i know with what to defend. But i believe you where reffering to rush...
Neverseperate(Fag): I'm tired of this spamming. im just going to report abuse on any taunt spams from now on
MUZZIES rule: Always make your opponent think you know more than you really know
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Subject:
Re: starting army?
Jacob Chulainn:Spanish will almost always have one constant, x10 missionaries. The remainder is subject to change, if it's me personally and it's a map that supports building a dock(even in a puddle, or small stream) I will have at least one make-shift fixed gun(monitor) for my missionaries to buff to 700+ damage, 10 area, and a LOS of 48(nearly half the range of the long-range attack).
Even with penalties versus villagers/ranged resistance, a monitor under Unction influence can inflict 87-146 damage on villagers along with the 7000+ damage to buildings.
That's sick. Never thought of it :P
G0D:I am the best expert on AOE3 ever.
StrategicJoeL: -ship 700 wood when your next shipment is ready. Use it to build three tradeposts and some houses.
on *** sioux...
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Subject:
Re: starting army?
DarkAngel_Fin: Jacob Chulainn:Spanish will almost always have one constant, x10 missionaries. The remainder is subject to change, if it's me personally and it's a map that supports building a dock(even in a puddle, or small stream) I will have at least one make-shift fixed gun(monitor) for my missionaries to buff to 700+ damage, 10 area, and a LOS of 48(nearly half the range of the long-range attack). Even with penalties versus villagers/ranged resistance, a monitor under Unction influence can inflict 87-146 damage on villagers along with the 7000+ damage to buildings.
That's sick. Never thought of it :P
Taunt 1
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Subject:
Re: starting army?
My starting armys for ports france and germany go something like this: France: usually 10-15 grendmeres some horse artillery and culuverns 10 dragoons 20 muskets and the rest skirmishers. and the grenadiers from the church if I have the card space
Germany: horse artillery, 10 uhlans, 5 wagons the rest skirmishers and the dopple card from the church portugal. 5 organ guns 2 culuverns. 15 dragoons, 25 cassadores, the black riders and crossbows from the church. Armies differ depending on the civ im faceing and also some of my poulation totals may not add up since I havnt played in a while
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Subject:
Re: starting army?
XxX_RAGE_XxX:
Depends on what they are making, When i have spies i know what they are attacking with, so then i know with what to defend.
But i believe you where reffering to rush...
no why would i be reffering to rush if i said fur trade in my opinion.......stupid
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Subject:
Re: starting army?
Rezarecshun: XxX_RAGE_XxX: Depends on what they are making, When i have spies i know what they are attacking with, so then i know with what to defend. But i believe you where reffering to rush...
no why would i be reffering to rush if i said fur trade in my opinion.......stupid
Taunt 23
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Subject:
Re: starting army?
people these days... Thanks for sticking up for me sunilD93 :D
Neverseperate(Fag): I'm tired of this spamming. im just going to report abuse on any taunt spams from now on
MUZZIES rule: Always make your opponent think you know more than you really know
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