Every boom you do weakens your rush.
In team games send 3 vills then 4 vills. Use the church to even yourself up with other civs. Don't lose settlers, get a market and research great coat and everything else. Harass your opponent. Making him garrison every ten seconds means he's losing lots of villager seconds. And on Nilla, team silk road gives +30% to crates and to resources from a trading post. (minor help). If you get a TP up first you can get 3 villagers out sooner. If you get a church up first you can get millet systems first but will slow down colonial time. If you plan to not attack for 10 minutes; choose a different civ.
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