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Last post 11-16-2009, 1:34 PM by お忍び. 81 replies.
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  •  11-07-2009, 7:01 AM 853951
    jaafit jaafit is not online. Last active: 11/19/2009, 1:32 AM
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    Subject: Dutch Discovery Boom

    This is a strat for 1v1 sup, any map vs any civ. It beats rushes and also gives you an early eco for attacking other boomers.  I posted the idea a long time ago on another site but never wrote the B.O. as I do here:

    Important Cards:

    • 3 vil (1st card)
    • Colonial Militia
    • Improved Buildings
    • Stadhauder (explorer card)
    • 2 towers
    • 8 skirms
    • 9 ruyters

    First priority is to build a bank.  Not age II.  Bank.  You'll keep your TC making vils of course so you need some on gold.  Keep as little gold on-hand as possible so that you have more on food/wood and get the 1st bank earlier.  The first bank should start going up at about 3:00.

    Now move all but 2 off of the mine and start working on the 2nd bank.  It should go up at around 4:50.  You'll need a 2nd house around this time since you'll be at 20 vils by now. 

    No vils on gold now.  Build a market and scout for the rush.  You will have 2 shipments saved up and if you do see the rush coming, send the CM and IB cards.  Otherwise, save those shipments for III.

    Chop to 250w and use the market to buy the last 100w and that 3rd bank should go up at around 6:00.  25 vils + 3 banks = 39 vil eco at 6:10 = GG vs any civ.  Move all vils to food and you should have 800f by 6:45 for a fortress time of 8:45.  Get market upgrades as you advance.

    While aging, start chopping wood and building houses because you'll be at 100pop in no time. 

    In III, Send 8 skirms and 9 ruyters while making more units from rax/stable. 

    What to do if they rush:

    Your tools vs the rush are:

    • Market
    • CM TC
    • 6 MM
    • 15 MM
    • Upgraded explorer + dog
    • 3 banks

    Send CM, IB and explorer cards. 

    Use the market to ensure you have what you need for minutemen and repairs.  Get great coat there too. 

    With no rax and you being in discovery, the only thing for them to do is go for your TC.  Use your explorer+dog to help defend and buy them back alive if appropriate.  You're dutch, you can afford the gold.  Wait until the TC's about 10 seconds from destruction and call out 15/21 minutemen.  You'll either chase him away or kill his whole army.  Repair.

    If he does get your TC down, you have some hope still because a new TC is only 200w.  This price also is also fantastic after you've defended the rush and are needing to expand in III.

    The rest is all very situational and requires quick thinking and good scouting.  A rush is usually easy to beat.  You're most vulnerable to a semi-FF raider.  If a raider pushes you off a resource, just mine gold and buy/ship what you need. 

    ESO: TurtleHeart

    PS: Been away from the game for a while and come back to find this game still intact and Dutch still rocking.  PM me if you want a game.


  •  11-07-2009, 9:45 AM 853969 in reply to 853951
    The_Big_J The_Big_J is not online. Last active: 11-20-2009, 7:05 AM
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    Subject: Re: Dutch Discovery Boom
    Umm.. Where you need upradged explorer & dog?

    TAD: Supremacy Rank: 1st Lieutenant, 24
    TAD: Treaty Rank: 1st Lieutenant, 24
    Vanilla: Supremacy Rank: 1st Lieutenant, 24
  •  11-07-2009, 12:57 PM 853993 in reply to 853969
    Bart331 Bart331 is not online. Last active: 11-16-2009, 11:54 AM
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    Subject: Re: Dutch Discovery Boom

    nice strat, ha_luke tried this a few times and i tried it as well. Nice to see opponent screaming WTF if his rush gets pwned by mm + explorer + dog (that dog is freaking OP).

    Unfortunately it gets beaten by boom strats or quick ff strats.


  •  11-07-2009, 1:41 PM 853999 in reply to 853993
    AzureRebellion AzureRebellion is not online. Last active: 11-19-2009, 8:50 PM
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    Subject: Re: Dutch Discovery Boom

    I like this. Im going to use it. The only part I dont get is the 10 seconds until destruction. Why wait?

    And to be countered by a boom strat the person would have to do an actualy TREATY boom strat to stay ahead of this dutch boom. 


    Cholaskid:
    finaly a intelligent guy

    Finchie:
    SweetSasyMolasy:
    Your a idiot

    You kinda owned yourself there, twice


    What are you going to do about anything?
  •  11-07-2009, 1:44 PM 854001 in reply to 853999
    savorybeef savorybeef is online. Last active: 11-20-2009, 3:54 PM
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    Subject: Re: Dutch Discovery Boom
    theres no reason to make a bank before you start aging to colonial always make your first one when you start to age



  •  11-07-2009, 8:31 PM 854102 in reply to 854001
    gooback219 gooback219 is not online. Last active: 11-07-2009, 8:34 PM
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    Subject: Re: Dutch Discovery Boom
    Well, I like the strat. I tried it once, and they scouted me building 2 banks in age 1, so they massed pikeman and raised my TC trapping me in age 1, and then he exploded and I won. I predict a similar outcome for anyone who tries this strat.

    Ezhidze:


    If your not black you have no right no say what's racist and what's not.


  •  11-07-2009, 8:39 PM 854104 in reply to 854102
    iamnotgrunt iamnotgrunt is not online. Last active: 11-20-2009, 1:42 AM
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    Subject: Re: Dutch Discovery Boom

    gooback219:
    Well, I like the strat. I tried it once, and they scouted me building 2 banks in age 1, so they massed pikeman and raised my TC trapping me in age 1, and then he exploded and I won. I predict a similar outcome for anyone who tries this strat.

    omg no yu noobz thiz iz tutrle defenes strt if eh tyr an raz ur tc u go frot get canon rutyer noob! 

  •  11-07-2009, 8:55 PM 854105 in reply to 854104
    SunilD93 SunilD93 is online. Last active: 11-20-2009, 3:57 PM
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    Subject: Re: Dutch Discovery Boom
    interesting approach, but you're probably better using a regular BO.
  •  11-08-2009, 3:43 AM 854227 in reply to 854105
    jaafit jaafit is not online. Last active: 11/19/2009, 1:32 AM
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    Subject: Re: Dutch Discovery Boom

    The only part I dont get is the 10 seconds until destruction. Why wait?

     You'll end up killing more of the opponent's military if you can wait a bit. 

    it gets beaten by boom strats or quick ff strats.

    This is about as hard of a boom as you can do in 1v1.  You can be attacking at 9min so that's not a lot of time for your opponent to boom AND be prepared for your fortress spam.  A quick FF isn't a problem either since your defenses are adequate vs typical armies.  Even falcs fall after 6 shots from the TC.

    Theres no reason to make a bank before you start aging to colonial.
    interesting approach, but you're probably better using a regular BO.

    It's better than a regular BO because it's stronger vs a rush.  Saving the 700w shipment means that you have 1 more defensive shipment.  Colonial militia removes the need for a rax and military housing.  If they don't attack until later, you have a much stronger eco than them and can make good use of 200w TCs to push out.

     Two recent recs for demonstration purposes:

     http://agesanctuary.com/index.php?portal=TWC&showtopic=132139

    http://agesanctuary.com/index.php?portal=TWC&showtopic=132140


  •  11-08-2009, 5:43 AM 854239 in reply to 853951
    cheeesehat cheeesehat is not online. Last active: 11-20-2009, 5:30 AM
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    Subject: Re: Dutch Discovery Boom
    jaafit:

    This is a strat for 1v1 sup, any map vs any civ. It beats rushes and also gives you an early eco for attacking other boomers.  I posted the idea a long time ago on another site but never wrote the B.O. as I do here:

    Important Cards:

    • 3 vil (1st card)
    • Colonial Militia
    • Improved Buildings
    • Stadhauder (explorer card)
    • 2 towers
    • 8 skirms
    • 9 ruyters

    First priority is to build a bank.  Not age II.  Bank.  You'll keep your TC making vils of course so you need some on gold.  Keep as little gold on-hand as possible so that you have more on food/wood and get the 1st bank earlier.  The first bank should start going up at about 3:00.

    Now move all but 2 off of the mine and start working on the 2nd bank.  It should go up at around 4:50.  You'll need a 2nd house around this time since you'll be at 20 vils by now. 

    No vils on gold now.  Build a market and scout for the rush.  You will have 2 shipments saved up and if you do see the rush coming, send the CM and IB cards.  Otherwise, save those shipments for III.

    Chop to 250w and use the market to buy the last 100w and that 3rd bank should go up at around 6:00.  25 vils + 3 banks = 39 vil eco at 6:10 = GG vs any civ.  Move all vils to food and you should have 800f by 6:45 for a fortress time of 8:45.  Get market upgrades as you advance.

    While aging, start chopping wood and building houses because you'll be at 100pop in no time. 

    In III, Send 8 skirms and 9 ruyters while making more units from rax/stable. 

    What to do if they rush:

    Your tools vs the rush are:

    • Market
    • CM TC
    • 6 MM
    • 15 MM
    • Upgraded explorer + dog
    • 3 banks

    Send CM, IB and explorer cards. 

    Use the market to ensure you have what you need for minutemen and repairs.  Get great coat there too. 

    With no rax and you being in discovery, the only thing for them to do is go for your TC Erm...no. Lets see how u go when they house you.  Use your explorer+dog to help defend and buy them back alive if appropriate.  You're dutch, you can afford the gold.  Wait until the TC's about 10 seconds from destruction and call out 15/21 minutemen.  You'll either chase him away or kill his whole army.  Repair. He will come back in 50 seconds and 1 hit ur whole army, and since u already called out MM u cant again

    If he does get your TC down, you have some hope still because a new TC is only 200w.Better to let it go down IMO  This price also is also fantastic after you've defended the rush and are needing to expand in III.

    The rest is all very situational and requires quick thinking and good scouting.  A rush is usually easy to beat.  You're most vulnerable to a semi-FF raider.  If a raider pushes you off a resource, just mine gold and buy/ship what you need Ur making it sound so much easier than it is

    ESO: TurtleHeart

    PS: Been away from the game for a while and come back to find this game still intact and Dutch still rocking.  PM me if you want a game.

  •  11-08-2009, 6:39 AM 854243 in reply to 854239
    EtherImp EtherImp is not online. Last active: 11/20/2009, 7:31 AM
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    Subject: Re: Dutch Discovery Boom

    Just played TurtleHeart 3 games in a row, and he used this strat against me. 1st game was on Bayou, and I FF'd, and I harassed constantly, took map control, and won pretty handily.

    2nd game was on Yukon, and I semi-FF'd, I had more military but lost a lot of it in short time due to a miscalculation on my part, so I lost.

     3rd game I was half-asleep, but similar to the 2nd game.

     I didn't try to rush him, but my aggressive FF worked well. Will play him again some other time and try to rush to see how it works.

    Either way.. I've known TurtleHeart for a while and he knows what he's doing. Not an expert but a pretty good player. Don't diss on his strat until you try it (or play against it) yourself.


    "Between the velvet lies, there's a truth as hard as steel."
  •  11-08-2009, 7:33 AM 854248 in reply to 854243
    DarkAngel-Fin DarkAngel-Fin is not online. Last active: 11-12-2009, 10:29 AM
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    Subject: Re: Dutch Discovery Boom
    sounds interesting =)
  •  11-08-2009, 7:55 AM 854249 in reply to 854248
    Musketqueer Musketqueer is not online. Last active: 11-15-2009, 9:22 PM
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    Subject: Re: Dutch Discovery Boom
    why is the TC 200 wood ?


  •  11-08-2009, 8:25 AM 854251 in reply to 854249
    DarkAngel-Fin DarkAngel-Fin is not online. Last active: 11-12-2009, 10:29 AM
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    Subject: Re: Dutch Discovery Boom
    because he sent the god damn card
  •  11-08-2009, 9:34 AM 854263 in reply to 854251
    Musketqueer Musketqueer is not online. Last active: 11-15-2009, 9:22 PM
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    Subject: Re: Dutch Discovery Boom
    what card makes tc 200 wood ?


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