a lot of plyrs go all out on the offensive in dm, defense is overlooked quite often. should ur attack fail or they get ur base from behind defensive play can help
start of game u want to push for some map around half way is usly good
hav ur house vils begin walling ur town and ur forward vills start a half map divide (after suficent base is made)
once inital setup is done and an early attack is out the way real defensive walling can begin
as u push forward with mens u want to build wals as a backup. they provide a retreat for ur men and a defense so the enemy cant imediately go to ur base if ur army shuld lose.
as ur pushing forward walls then turn into an offense as u can take over map
of course oponent wil wall too. something often left out here is securing ur teritory. wen breaking through wals b sure to use ur front line vills to build a pathway through their wals so that even if they get a chance they cant rebuild the wall part u broke.
walls dont have to streatch the entire map at the start using them for quick defnse is good here. use gates to run men through to save them. keeping ur forward base producing rather than being destroyed.
using a wall cannon push is strong cannons longbow behind walls...
walls can provide a maze dont make walls only in straight lines and dont organise military buildings spread them everywhere.
walling up batches of trees pays off
civ with card tht allow barack unit to make military building such as otto can help janisary can build forward and vills make ur wall.
wall pushing is far more effective in team games.
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Im just a pathetic kid that has to make up for his pathetic life