Age 1: 3 villagers, (wood upgrade), (gold upgrade)
age 2: 4 villagers, 5 villagers, 600 wood, 700 wood, 600 coin, Spice Trade, 6 musks or 6 longbow or both, (musk attack and or musk hp), (advanced arsenal), (cav attack and or hp)
age 3: 10 longbow, yeomen, 9 musk , musk attack hp, 5 huss, huss attack hp, food gathering imporvement, coin gathering improvement, 2 falcs, 8 vills or 1000 wood
age 4: (factory), (factory)
in age 1 and 2 the cards not between ()'s are absolutely necessary. In age 3 youll probably have to take out a few cards. Id for certain put as many cards in colonial as the British are very colonial heavy, and Im not a fan of putting factories in my deck over other age 3 shipments because if you're good you dont get age 4 often.