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Last post 05-07-2012, 7:25 AM by KaptainNemo. 5 replies.
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  •  04-27-2012, 10:43 AM 955778
    KaptainNemo KaptainNemo is not online. Last active: 05-14-2012, 11:31 AM
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    Subject: Creating colloseums

    Hi whoever looks at this,

    I find that sort of scenarios (or maps with a script?) quite cool, so I decided to try out doing one myself. I think I have to use the triggers:

    condition: units in area --> effect:create unit;

    condition: units dead (10) --> effect: get 25 gold;

    condition: have number of nuggets (100, 200,...) --> effect: teleport to the next level;

    condition: command post destroyed --> effect: lose

    then one that makes units die if they pass between two fort towers (not necessary)

    I'm sorry if the names of the triggers are wrong, but I don't know them by heart. I'd be pleased if someone could help me. Thanks,

    KaptainNemo

    (I will also place revealers and revealers for all on the map)

  •  04-27-2012, 12:30 PM 955781 in reply to 955778
    musketeer925 musketeer925 is not online. Last active: 05-20-2013, 8:56 PM
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    Subject: Re: Creating colloseums
    Looks pretty good, though I'm not sure what you mean by these ones:
    condition: units dead (10) --> effect: get 25 gold;

    condition: have number of nuggets (100, 200,...) --> effect: teleport to the next level

    Nuggets are treasures, and by the first one do you mean units killed?

    Usually just trying things before asking gets you further, by the way. Then, if you have a problem, you can ask. :P

  •  04-27-2012, 7:23 PM 955791 in reply to 955778
    TychoPsycho TychoPsycho is not online. Last active: 05-20-2013, 7:10 PM
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    Subject: Re: Creating colloseums
    KaptainNemo:

    then one that makes units die if they pass between two fort towers (not necessary)

    condition: units in area --> damage units in area    (put on loop)


    emsstewart929:
    G00GLE:
    Actually I recently played with Augustiello. He did not OOS or droptrick and I experience no lag. I guess he doesn't cheat anymore,
    hahaha and im a magical unicorn with special powers
  •  05-05-2012, 10:53 AM 956245 in reply to 955781
    KaptainNemo KaptainNemo is not online. Last active: 05-14-2012, 11:31 AM
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    Subject: Re: Creating colloseums

    Well, you're right partly. Yes, I mean the killed units with "units dead", but with the other one I mean gold. Actually, I HAVE tried it out, but I just don't understand them, for example the teleport trigger. Please post a link for Reyk's editor (or how it's called) before you try to explain it to me. Thanks,

     KaptainNemo

  •  05-05-2012, 12:46 PM 956250 in reply to 956245
    musketeer925 musketeer925 is not online. Last active: 05-20-2013, 8:56 PM
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    Subject: Re: Creating colloseums
    The teleport trigger isn't perfectly functional.

    I'll get a link to reyk's when I get home.

    EDIT: Reyk's: http://aoe3.heavengames.com/downloads/showfile.php?fileid=1794

  •  05-07-2012, 7:25 AM 956402 in reply to 956250
    KaptainNemo KaptainNemo is not online. Last active: 05-14-2012, 11:31 AM
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    Subject: Re: Creating colloseums

    Hi musketeer,

    thanks for the link, but I'm not sure where I should save the file. Please tell me. Thanks!

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