aging with 17 vills is to slow to be called a rush. even 14 vills is relatively slow but its the best russia can do. Russia has a much better late colonial than rush, but if you want a rush then here you go. Its from gs's guide.
This build is popular with Russia. Not on a top level which is why I dislike it, but the build is still
strong in some match ups and can indeed do damage on lower levels. The biggest problem with it is
that the civs it's viable against will almost always see it coming and have means to prepare with
perfect building placement and walls if necessary. Because of this, this build is in my eyes never
viable, but on lower levels it can definitely do damage because players are almost never able to
have good enough building placement to effectively hold it off. This build will not be mentioned in
the MU descriptions (which is odd because that's generally the requirement for a build to bementioned in this guide) but I will still include it because of its popularity and its strength on lower
levels.
− 14 vill age up. Early market only with 200w start.
− Wood trickle first card.
− When you age put about 12 vills on wood and get the BH up as fast as you can. Build it
forward with enough vills for it to be up before you hit age2, or slightly after.
− When the BH starts building gather 100 more wood (build a house from this) and then put
all your vills on food.
− Queue vills. This is not a no vill all in.
− When you hit age2 gather the wood crates as fast as you can and as soon as you can afford it
queue a strelet batch. Send 4 cossacks and make sure they arrive at your forward BH.
− From the rest of the 400 age up wood get houses up and a market.
− Your second batch is musk. Make sure you have enough gold for this.
− Push him with the first strelet batch and 4 cossacks. If he has any military buildings going
up, the vills building them are priority. Otherwise simply force him to garisson but don't go
too close to his TC. You don't want to give him a reason to use OP MM.
− If he has a stable up get far away from his TC after you've been in his base for say 20
seconds. MM + cav is the worst thing that can happen to you.
− Push again when your musk batch finishes.
− Next card is 700w. If you think you can still do damage by persisting with your push, send
either 4 coss again or 13 strelets. But be careful with this, don't go too far with the push.
Most civs will be able to hold it off and if you persist too long, your eco may be too weak to
support you in mid colonial. Generally you will transition into an eco build with 700w spice
trade etc.
First batch musk variation: First batch in age2 is musk instead of strelet. Don't gather 100 wood
during age up but rather 100 coin for the musk batch. This is actually the most popular variation
which is undeserved because the strelet variation is in most cases much stronger (TC still needs 2
hits to kill them). You should get the 2
nd
batch (musk) out fast enough to take care of cav (in
combination with the 4 coss). The musk variation is only stronger against civs that age quickly and
will likely start cav.