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Last post 08-26-2012, 12:22 AM by Kazansky. 24 replies.
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  •  08-19-2012, 4:26 AM 965431
    Kazansky Kazansky is not online. Last active: 10-14-2012, 7:23 AM
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    Subject: The Viability of Walls

    My two best friends who I play LAN with are convinced that a two-layered wall lined with outposts and cannon is the greatest defense conceivable by man. I must show them the error of their ways before they drown our team in a sea of defeat.

     In other words, to wall or not to wall? And what would the best defense by say, a Russo-Dutch-Japanese team be? 


  •  08-19-2012, 4:57 AM 965433 in reply to 965431
    Djunjuppeke Djunjuppeke is not online. Last active: 02/14/2014, 2:39 PM
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    Subject: Re: The Viability of Walls

    As this is posted in the treaty section: to wall. At least 4 walls, 5-6vs sioux or runners.

    Here is a vid of storm showing how;  http://www.youtube.com/watch?v=9QkrShW67YI


    Ryz0n:

    I'm not exactly sure if you're asking for help, or just telling us this.

  •  08-19-2012, 5:30 AM 965434 in reply to 965431
    lyrikalkidd08 lyrikalkidd08 is not online. Last active: 06-27-2013, 8:16 AM
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    Subject: Re: The Viability of Walls
    also if you are going againtz sioux put ur outpost outside ur wall to increase LOS
  •  08-19-2012, 2:13 PM 965478 in reply to 965431
    Boxerman Boxerman is not online. Last active: 09-08-2012, 1:49 PM
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    Subject: Re: The Viability of Walls
    If you don't wall in treaty you're gonna get screwed.  Against any team with a unit that can siege fast, which is at least half of them, your factories are gonna go down within the first 5 minutes of treaty.  Walls allow you to make a mistake and have a chance to correct it before you die.  They also give you a giant shield, 5 -6 walls is about 40000 hp to go through.

    Wow. Where did all the funny people go? I went on the forums to just check up on somethings (11-21-09) and everyones gone. :-(
    2nd Check (8/16/12) And everyone's MIA also green bar gone... Gee Gee
  •  08-19-2012, 2:36 PM 965482 in reply to 965433
    Metis Metis is not online. Last active: Thu, Dec 26 2013, 1:38 AM
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    Subject: Re: The Viability of Walls
    Djunjuppeke:
    Here is a vid of storm showing how

    Storm's method of using a drag box to select only pillars is quite innovative. Practicing with his method, however, I came upon a bit easier way to do this. Instead of Shift-clicking a gate-able wall segment, instead Shift-click a pillar. Note which number changes and then Shift-click that pillar again to add it back. Now, Ctrl-click the pillar group to leave only it selected. Press Del and Enter and you are done. 

    Another, easier, way to quickly delete pillars is to select one pillar, hit the hotkey for Find All of Selected Type (it's in the Find Units hotkey section), then press Del and Enter. This will delete all pillars everywhere, so make sure to build a wall that you want to leave pillars in last. I re-mapped the Find All of Selected Type hotkey to a single key that wasn't being used to make it easier to remember.

  •  08-20-2012, 9:20 AM 965524 in reply to 965482
    The Cleaner The Cleaner is not online. Last active: Mon, Dec 23 2013, 1:53 PM
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    Subject: Re: The Viability of Walls
    Metis:
    Djunjuppeke:
    Here is a vid of storm showing how

    Storm's method of using a drag box to select only pillars is quite innovative. Practicing with his method, however, I came upon a bit easier way to do this. Instead of Shift-clicking a gate-able wall segment, instead Shift-click a pillar. Note which number changes and then Shift-click that pillar again to add it back. Now, Ctrl-click the pillar group to leave only it selected. Press Del and Enter and you are done. 

    Another, easier, way to quickly delete pillars is to select one pillar, hit the hotkey for Find All of Selected Type (it's in the Find Units hotkey section), then press Del and Enter. This will delete all pillars everywhere, so make sure to build a wall that you want to leave pillars in last. I re-mapped the Find All of Selected Type hotkey to a single key that wasn't being used to make it easier to remember.

    It is usually the highest number and has a slightly different color/hue then the others as well... so pretty easy to pick out the group from the multiselect.  But I like the hot-key the best.

    @OP... not sure what rank you are, but having a low number of walls probably doesn't really work at any level.  Of course, there were some players that barely walled at all.. but they were exceptional at map control and expanding, so the fight was never at their town (think I saw vids of Kerk doing that).  Otherwise, noobs lame things like boxes and dopple rushes, while the higher ups would just open a hole really big and go around you (if they don't go through you).


    ESO: Cleaner666
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  •  08-20-2012, 11:00 AM 965532 in reply to 965524
    Oliwallie Oliwallie is not online. Last active: 08-28-2012, 1:53 PM
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    Subject: Re: The Viability of Walls

    Yeah Jerom, the hotkey to delete all pilars the fastest is - select 1 wall pilar, then press, Ctrl - Shift - A and hit delete. which deletes all the pilars you have anywhere on the map.

     

  •  08-20-2012, 12:38 PM 965537 in reply to 965532
    gs gs is not online. Last active: 03/07/2014, 9:24 AM
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    Subject: Re: The Viability of Walls

    lol i came into this thread thinking it was about sup, but really? you're asking whether you should build walls in treaty?

    /epic facepalm 


  •  08-20-2012, 12:57 PM 965538 in reply to 965537
    Jerom Jerom is not online. Last active: 28 Dec 2013, 7:18 PM
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    Subject: Re: The Viability of Walls
    gs:

    lol i came into this thread thinking it was about sup, but really? you're asking whether you should build walls in treaty?

    /epic facepalm 

    same actually.

     @ Oliwallie: What do I have to do with your post ? 


    [N3O] Jerom_the_brave
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  •  08-20-2012, 1:07 PM 965542 in reply to 965538
    Oliwallie Oliwallie is not online. Last active: 08-28-2012, 1:53 PM
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    Subject: Re: The Viability of Walls
    Oh ****, thats awkward, umm, I confused Metis with you :S Sorry Jerom 
  •  08-20-2012, 3:54 PM 965550 in reply to 965542
    Jerom Jerom is not online. Last active: 28 Dec 2013, 7:18 PM
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    Subject: Re: The Viability of Walls

    Oliwallie:
    Oh ****, thats awkward, umm, I confused Metis with you :S Sorry Jerom 

    bro, thats a compliment and no reason to apoligize :-3 


    [N3O] Jerom_the_brave
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  •  08-20-2012, 4:52 PM 965551 in reply to 965537
    jayve98 jayve98 is not online. Last active: 10-29-2013, 3:10 PM
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    Subject: Re: The Viability of Walls
    gs:

    lol i came into this thread thinking it was about sup, but really? you're asking whether you should build walls in treaty?

    /epic facepalm 

    i know this is about treaty but in sup how viable are walls really? if im ever on deccan i always wall off to start the game since i have so much wood in the start and it usually helps. but on a map like great plains how viable are walls? 


    dcdonnie4:

    The more costeffective army can win vs a more expensive (better unit) because they can just keep throwing them at the other player.

  •  08-20-2012, 4:54 PM 965552 in reply to 965551
    Jerom Jerom is not online. Last active: 28 Dec 2013, 7:18 PM
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    Subject: Re: The Viability of Walls
    jayve98:
    gs:

    lol i came into this thread thinking it was about sup, but really? you're asking whether you should build walls in treaty?

    /epic facepalm 

    i know this is about treaty but in sup how viable are walls really? if im ever on deccan i always wall off to start the game since i have so much wood in the start and it usually helps. but on a map like great plains how viable are walls? 

    not viable at all untill at least 50 minutes of playing but more like 1-1.5 hours... (thats talking about an entire wall around your base, small wall segments sometimes make sense). 


    [N3O] Jerom_the_brave
    http://www.youtube.com/user/N3OJerom?feature=mhee

  •  08-20-2012, 5:22 PM 965553 in reply to 965551
    gs gs is not online. Last active: 03/07/2014, 9:24 AM
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    Subject: Re: The Viability of Walls
    jayve98:
    gs:

    lol i came into this thread thinking it was about sup, but really? you're asking whether you should build walls in treaty?

    /epic facepalm 

    i know this is about treaty but in sup how viable are walls really? if im ever on deccan i always wall off to start the game since i have so much wood in the start and it usually helps. but on a map like great plains how viable are walls? 

    when defending a rush, not building walls is almost stupid. they delay the enemy a lot and if you have the RI advantage they stop the rush completely. place them strategically between your buildings/gold mine and place a gate for your skirms to go through to dodge cav if necessary.


  •  08-20-2012, 7:47 PM 965557 in reply to 965553
    TacticalWillie TacticalWillie is not online. Last active: 12-26-2013, 9:58 AM
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    Subject: Re: The Viability of Walls

    When I play I just make one wall around each farm, plantation, house,towncenter, barracks, stables, artillary, arsenal, wonders, factories, etc, etc.

    I have found that to be most effective as you still have room in your town to quickly pull troops through to kill the small bands of attempting raiders. After the enemy trys once to raid you, they will up after they see how strategically you've built your town. Only players 35+ use this tactic so not a lot of 1st lt/captains and various nubs to do not see these types of OP pro strategies, so they never get the chance to really improve.


    RainbowZ:
    TacticalWillie should stop noobbashing colonels.
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