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  • Re: Artillery rate of fire

    According to the protox file Li'l Bombard does have a ROF of 4
    Posted to General Discussion (Forum) by Xedus on August 25, 2012
  • Artillery rate of fire

    Does anybody have a complete list of the artillery rate of fire? I see that Great Bombard has a ROF of 8, and is it true that Li'l Bombard has a ROF of 4? Surely not? Either way, I find that the Great Bombard really sucks ass. If the ROF is 8, doesn't that mean it is half as slow as a horse artillery which is 4, and though it has high base ...
    Posted to General Discussion (Forum) by Xedus on August 4, 2012
  • How to mark Indians' 'Elephant Combat' card apply to War Elephants?

    This card gives 15% to elephant attack/damage, but strangely not to War Elephants. The Indians have a nice infinite 8 War Elephant card in age 4, which is nice to add to your Mahout contingent for extra (albiet, weaker) meatshields. Obviously on a map without native War Elephants you can't upgrade them, so you have to rely on cards to boost their ...
    Posted to User Created Content (Forum) by Xedus on May 23, 2012
  • Re: Tweaking units

    I'm still trying unsuccessfully to add an infinite spahi card, I rearranged it to last in the list, and I checked the coding for the french infinite cuirassiers for example and copied it exactly, but when I load into game with the edited homecity (procured from databar3) it just gives a blank space. This makes no sense! Ahhh!
    Posted to Technical and Game Support (Forum) by Xedus on May 4, 2012
  • Re: Tweaking units

    Didn't have any luck with the card. I wasn't adding one, just editing a preexisting one, and I did change the line where it was listed under the building. Maybe creating a new one from scratch might work. I checked out the protoy.xml and it is far more comprehensive to edit! It#s so easy to change population cost and so on. Had a play around with ...
    Posted to Technical and Game Support (Forum) by Xedus on April 30, 2012
  • Re: Tweaking units

    Fraid that doesn't work either :( Wow editing is really fiddly - I thought it'd be a simple matter of changing a value or two!
    Posted to Technical and Game Support (Forum) by Xedus on April 29, 2012
  • Re: Tweaking units

    I dunno about code, it just looks like this in notepad (having converted file):&nbsp; (I've tried moving the position of the '2' to getting rid of it altogether with no success, plus I've changed the line where this card is listed further down so it is ...
    Posted to Technical and Game Support (Forum) by Xedus on April 29, 2012
  • Re: Tweaking units

    Yeah I figured, but the results of my editing are that the card just disappears :S EDIT: I also changed maxcount value to -1, just copying what the other infinite cards have in their lines
    Posted to Technical and Game Support (Forum) by Xedus on April 29, 2012
  • Re: Tweaking units

    Thanks, I'll have a little play with it. Can someone tell me how to edit cards/homecities? I wanted to make it so that Ottos can build Spahi (perhaps age 4), but I thought a better idea would be giving them an unlimited 4 Spahi card in age 4. I opened up the Otto homecity file, changed the card to 'repeat', but where do I put this edited file for ...
    Posted to Technical and Game Support (Forum) by Xedus on April 29, 2012
  • Tweaking units

    Hi guys, I'm trying to tweak the Indian civ (for single player play) because I think they're way underpowered, but unsure how to make the changes I want to. If anybody could give me a hand or point out a guide that'd be great! I have AoE3Ed (editor) so know how to extract and stuff.&nbsp; For starters I'm trying to change the population cost of ...
    Posted to Technical and Game Support (Forum) by Xedus on April 24, 2012
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