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  • Re: 1 v 2

    India, China, Dutch. &nbsp; &nbsp;You will not want to pick Japan... You will need to weaken other one early, or shrineboom and ashigaru will not save you. Pick civ that you can do strong rush without sacrificing your economy too bad. If you can play iroquois well, that would be good pick. &nbsp; India&amp; India, if they double 10/10, your ...
    Posted to Supremacy Strategy (Forum) by Elite Penguin on November 4, 2008
  • Re: Computer player cheats with resources at game start?

    The fun thing to do is, to make game with 7 computers, make them expert, and give them 100% handicap on top of that, and allow cheats. &nbsp; When the game starts, type in the cheat (can't remember it, it's on aoe3h) that gives 1000% handicap. &nbsp; Then age up to imperial and get spies, and enjoy the battles.
    Posted to General Discussion (Forum) by Elite Penguin on November 4, 2008
  • Re: 10 Organ Guns 5 ronin @ 8 minutes flat

    IMO don't post ''strategies'' if you haven't tested them and seen that they are actually possible to do.
    Posted to Supremacy Strategy (Forum) by Elite Penguin on October 1, 2008
  • Re: Iro Town Destroyer

    Because everyone got sick &amp; tired of iroquois on TWC times when they were OP. &nbsp; Anyways, it's good card on levels where people can't select town centre, and left click your warchief.
    Posted to Supremacy Strategy (Forum) by Elite Penguin on September 15, 2008
  • Re: top treaty 40 players

    Savory \Beef:i smell a noob^&nbsp;&nbsp; Fail. &nbsp; Ok so you have to make more rules for sioux to cut the cookie in treaty 40 games ^^ &nbsp; Thx for all the people clarifying the treaty world abit. (But I'll definetly stick to supremacy games, where&nbsp; from my point of wiev game is more diverse and requires more ''skills''. But ...
    Posted to Treaty Strategy (Forum) by Elite Penguin on September 9, 2008
  • Re: sioux help

    So having dog soldiers do way more dmg to infatry is not useful from your point of wiev then, let's throw in wind runner, 30% native limit, sawmills or spice trade instead of the trickle. The thing about trickle is, that it's about 2 villagers, that are not affected by market/plantation upgrades, so in lategame it's propably worth something like 1 ...
    Posted to Treaty Strategy (Forum) by Elite Penguin on September 9, 2008
  • Re: top treaty 40 players

    Dwarph: Elite Penguin: Hey, I don't want to sound like I'm bitching or something(I'm just rly bored), but I only really play supremacy (and FFA games when I feel like it), but I'd like to ask, what makes treaty players in high level have difference? Massing few units with basicly infinite resources flowing behind 10 layers of wall with OP ...
    Posted to Treaty Strategy (Forum) by Elite Penguin on September 8, 2008
  • Re: sioux help

    Well... I'll just say that thereis lot better options to send than that tricklecard. Sure it gives alot in 40 minutes, but&nbsp; there is still better options. For example if your going to spam dog soldiers, onikare.
    Posted to Treaty Strategy (Forum) by Elite Penguin on September 8, 2008
  • Re: top treaty 40 players

    I play supremacy, wich does not equal to ''rush'', it includes building economy while being under pressure and simultaneously maintaining military production etc. &nbsp; I also play fair amount of FFA games wich get to lategame, but honestly it isn't that hard to get max economy, spam the cards, and then do your desired strategy to ...
    Posted to Treaty Strategy (Forum) by Elite Penguin on September 5, 2008
  • Re: Pwned by vils

    It's not always true... but on 6-8 player, there is always not enough space to everybody, especially on TWC maps (wich are just lol for ffa...)
    Posted to General Discussion (Forum) by Elite Penguin on September 5, 2008
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