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Dutch will own Sioux. Rifle riders are awesome, but almost pointless against Dutch. Like someone stated. Ruyters own Rifle rider since rifle riders technically are tagged as heavy calvary.
Don't even say wakinas. Sure they own ruyters and halbs, but what are you gonna do against those falconets? Tashunke prowlers would probably be your best bet ...
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El_tres:
Ghurkas are really sketchy, I would not use all ghurka. If you mix up ghurka and sepoys it is better, that way you can fend off cavalry. Don't underestimate the Zamburaks for anti-cav too..If you go all ghurka, I would use Zamburaks to fend off cavalry. They are 1 pop each and very cheap with really nice attack vs cavs.
I ...
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goodspeed:
but the players who are most dedicated to this game and have played it the most should be given priority.
hence base balance patches on experts, not on noobs.
(the 10% we're looking at probably played more games than the 90%)
Thats not exactly true or fair in any way then. Someone could've been playing since ...
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I would still use distributivism if I were you. It adds up more than 300 wood in the end and it gives an extra villie. Now I thought you wanted to boom instead of rushing? :P
IF you're rushing then french or brits are good. I believe it's 600 resources not 500 but I might be wrong. 5% gather rate + crates or 10% military hitpoints. Ottos ...
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Metis:fudging noobs that just makes your villie cap fill up faster.
Your point? 3 villie card is better than any of those......
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It adds a small trickle to food if you have camels built and a small trickle to wood if you have any. Not sure the exact amount each one gives. i think it's like .10 per second per camel. I don't remember. I have to check again.
Here is a card list info. I think it's according to 1.00 ...
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Yea but you're not realizing that 8 xbowmen can hit and run also. By the time you send in the early skirms card they WILL BE attacking you. The 8 xbowmen card is alot better to defend with and you actually start pumping bowmen out before you even make skirms. So for the full 30 seconds you're not gonna make any units whatsoever cause you're ...
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Cavin_the_Great:
india is really awesome
cuz it has the cavalry card in 2nd age
and if aging with 10 vills
they can mass sepoys fast
and end the game.
as french, u can use the card to enable to make skirm in 2nd age.
so use it
*sigh*
Xbowmen should do the job fine. Everyone who is saying using early ...
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Josher:
First things first, sepoy rush is only for beginners in my opinion, most average players make counter infantry, which kill sepoy, you lose.
India is NOT a rush civ
Inda is actually a ''let your opponent kill himself, while you boom'' civ. Some of the advice given here is helpful (wood trickle is the 1st card, build agra ...
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Ok to make things simple and short.
Light infantry are speedy infantry units that are good against Range Infantry. ( skirms and archers only ) Light infantry are alot like heavy calvary in comparison. Rattan Shield, Coyotemen, Tiger Claws are a few Light infantry units. Since they act like calvary they are countered by Heavy Infantry ( ...
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