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  • Re: MY LAST POST!! :(

    stop this madness&nbsp;
    Posted to General Discussion (Forum) by gs on December 11, 2013
  • Re: One of my last posts ;(

    Jerom:Im sure we'll see most members switch over. There is not much to live for without you guys &lt;3&nbsp;:O
    Posted to General Discussion (Forum) by gs on December 11, 2013
  • Re: 3 proposals

    Gichtenlord__: Jerom: Gichtenlord__: Jerom: Gichtenlord__: Jerom:That just made me wonder. What's tr 30 like? Not worth playing because of blockade&nbsp; hm and no OP are gentlemen's rules aswell. Why not try tr 30 with nb? It seems like it'd take less time.. especially the boom part from min 30 till min 40 is particulary ...
    Posted to Treaty Strategy (Forum) by gs on December 4, 2013
  • Re: Sup>Treaty

    Neuron:Nobody denied lag exists, not sure why you replied that, we were debating which could be the biggest factor: comps/connections or the game itself. it's a combination of the 2. i never said comps/connections aren't a big factor. anyway to play tr40 3v3 in 2005, you would need a (very) high end PC and it's not like this is crysis, an rts ...
    Posted to General Discussion (Forum) by gs on December 4, 2013
  • Re: Sup>Treaty

    Neuron: Jerom:You dont really understand the lagg that we are trying to explain to you. Yes the game can easily run smoothly, as in not having lagg spikes and stuff. The main problem is that the units won't do normal things anymore. I''ve seriously commanded villagers to build something like 5 times without them doing anything, or had units just ...
    Posted to General Discussion (Forum) by gs on December 4, 2013
  • Re: Sup>Treaty

    check inbox&nbsp;
    Posted to General Discussion (Forum) by gs on December 3, 2013
  • Re: just an idea

    so you made yourself the norm? a true relativist works with averages and doesn't let his own subjectivity decide the norm, or at least tries his best not to. relativism is as close as we can get to objectivity, and you're doing it wrong.
    Posted to General Discussion (Forum) by gs on December 3, 2013
  • Re: Sup>Treaty

    CuCkO0: gs: Cometk: Milky__:Tr is essentially a game of macro with small amounts of micro such as culvs, unit positioning, and attack move while sometimes microing goons onto huss or huss onto skirm or whatever. gs:what you are all forgetting yet again is the lag and the fact that this game's engine is not written to handle 600 units on 1 map. ...
    Posted to General Discussion (Forum) by gs on December 3, 2013
  • Re: Sup>Treaty

    Cometk: Milky__:Tr is essentially a game of macro with small amounts of micro such as culvs, unit positioning, and attack move while sometimes microing goons onto huss or huss onto skirm or whatever. gs:what you are all forgetting yet again is the lag and the fact that this game's engine is not written to handle 600 units on 1 map. you can try ...
    Posted to General Discussion (Forum) by gs on December 3, 2013
  • Re: Sup>Treaty

    haha can't believe you got this going again. what you are all forgetting yet again is the lag and the fact that this game's engine is not written to handle 600 units on 1 map. you can try to micro on a small scale but what you're limited to in the end is constantly trying to fix pathing issues and trying to make sure your units are actually ...
    Posted to General Discussion (Forum) by gs on December 3, 2013
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