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  • Re: OMG Steppe Riders piss me off

    If he has only crossbows as you say then split your Cavalry into 2 groups, have one attack from the front and as they slow down the crossbows have the other group run to the back to stop the crossbows from using 'hit and run' tactics. You will also allow more of your Steppe Riders to be able to attack the Crossbows thus dealing more damage quickly.
    Posted to Supremacy Strategy (Forum) by ES_WaCkO_ on June 9, 2008
  • Re: The dakotas RMS

    My understanding of this (someone can correct me if I'm wrong): Competition finishes while a patch is already completed, doesn't go into that patch. Patch 1.01 for TAD was designated as 'balance only' as the community wanted quicker patches and thus patches were separated into 'bugs/features' and 'balance only' patches. Thus, for the last 2 ...
    Posted to General Discussion (Forum) by ES_WaCkO_ on May 24, 2008
  • Re: Sioux's teepee

    Here's an old game of me using teepees: http://agesanctuary.com/index.php?portal=TWC&amp;fview=7&amp;showtopic=83704&amp;#entry886174&nbsp;
    Posted to Supremacy Strategy (Forum) by ES_WaCkO_ on May 5, 2008
  • Re: ESO Killed the Russians

    ''slowing the sevastopol card&nbsp;from 85% to 50% sucks big time that was the only thing that makes them OP'' He answered his own post unknowingly.
    Posted to Treaty Strategy (Forum) by ES_WaCkO_ on April 15, 2008
  • Re: Costly Methods

    I actually think we added balance and more diversity/versatility to the civs rather than removing any. The word 'normalized' is a bit incorrect as pet stats are still as diverse as they were (some higher HP, some higher attack etc.). However, I'm sure you'll begin to see many more new strategies with the upcoming patch thus that diversity you ...
    Posted to General Discussion (Forum) by ES_WaCkO_ on March 14, 2008
  • Re: TAD 1.01 Patch Notes

    Fail_Safe:wacko, the only thing I disagee with you on is that&nbsp;I'm almost positive that ww's&nbsp;only have 500 hp from range&nbsp; I was simply using his numbers. You are right that WW have 500 HP&nbsp;
    Posted to General Discussion (Forum) by ES_WaCkO_ on March 13, 2008
  • Re: TAD 1.01 Patch Notes

    Ali3d_Saladin:250 Food, 350&nbsp;gold cost 6 pop 16 range 90 attack, 202 vs cav/coyotes/discs, 157 vs art, 54 vs vilies 800 hp (which,&nbsp;in answer to your question is the&nbsp;equivalent of 925 hp when attacked by ranged units because of their 20% resist against ranged&nbsp;attacks) and that way wws have 1200 hp.. jeez just admit ur ...
    Posted to General Discussion (Forum) by ES_WaCkO_ on March 13, 2008
  • Re: TAD 1.01 Patch Notes

    The problem is people only look at the changes to their civ rather than the patch as a whole. I.E. a nerf to a civ means every other civ was indirectly boosted.
    Posted to General Discussion (Forum) by ES_WaCkO_ on March 12, 2008
  • Re: TAD 1.01 Patch Notes

    goodspeed:he based that on: on this forum 95% is luit- while on GR, AGES, and aoe3HG 80% is luit+. that's clear enough.&nbsp; &nbsp; The problem though is based on his logic AgeSanc, GR, and HG members are correct whereas AgeCommunity members are incorrect. However, he's claiming India is somehow getting the wrong end of the stick with this ...
    Posted to General Discussion (Forum) by ES_WaCkO_ on March 12, 2008
  • Re: TAD 1.01 Patch Notes

    Tyranitar: ES_WaCkO_: A414A | Incรณgnito : Tyranitar: oh and the shrines thing, wll w/ that tech they naturally gather at 40 wood a second, disregarding hunts This may be OP *** ''may''. This will be OP. &nbsp;40 wood a second?&nbsp; meant 0.40 Which is a lot considering thats with nothing on it, without any cards sent or anything @ ...
    Posted to General Discussion (Forum) by ES_WaCkO_ on March 11, 2008
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