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  • Re: AGE OF EMPIRES 4 CONFIRMED

    Looks promising, nice find mate
    Posted to General Discussion (Forum) by BlackDeath on September 3, 2009
  • Re: The Forgotten Empires Mod

    ''Please, don't judge it until it is done :)'' Notice i said ''''''from the informationyou have given so far'''''' but i can see that i come across as very judgemental xD ''Your're right that ES covered it with India, but why shoul we do the same ? why should't it been possible to create an own unique nation?&nbsp; we just did it, and the result ...
    Posted to Treaty Strategy (Forum) by BlackDeath on September 1, 2009
  • Re: The Forgotten Empires Mod

    Well i thought your mod would be in vain if the whole community didnt use it, but i see where your coming from. However your missing the main points of my previuos post, saying your work was in vain was not really an important aspect of my post&nbsp;tbh and i would prefer you to comment on my other more realevent points please.. : )
    Posted to Treaty Strategy (Forum) by BlackDeath on September 1, 2009
  • Re: The Forgotten Empires Mod

    I appriciate the efforts that you guys have put into this mod, but i just feel from the information you have given so far the new civs lack substance. &nbsp;I mean the ''East india trading company'' as far as im concerned is covered by India in TAD. Also the new rule nr55 sort of defeats the object of it been nr55, by this i mean that extra ...
    Posted to Treaty Strategy (Forum) by BlackDeath on September 1, 2009
  • Re: Treaty environment!!!

    Himmalayas, because of choke points or Deccan, because of unique starting crates and it is unique But i like himmalayas the best, even though hardly anyone play's it &nbsp;
    Posted to Treaty Strategy (Forum) by BlackDeath on August 29, 2009
  • Re: nr55 oronico

    there is plenty of time for eating and toilet etc. because if its a 6 hours game it is sure to be laggy and you can do many things between it Also most 6 hours games like i said are even, and no one want to give up because no 1 is losing or wining, its just being stubern thats all lol
    Posted to Treaty Strategy (Forum) by BlackDeath on August 26, 2009
  • Re: Field Arty Vrs Horse Cannon

    Hidan: BlackDeath: For Spain i use falconets because you only have in effect 90 pop for army and unication makes them more than powerfull to deal with inf. same with horse guns... btw, you'll need 2 foundries to train 6 falcs at the same time, and only one to train horse artillery, so you can use the other one for culvs or mortars.&nbsp; ...
    Posted to Treaty Strategy (Forum) by BlackDeath on August 26, 2009
  • Re: nr55 oronico

    Well time flies when your having fun, most game average 2 hours. Its just those games that last in excess of 5 hours that are very boring, because the teams are evenly matched&nbsp;and everyone by that time is so reluctant to resign. (The reason why people&nbsp;end up playing games for&nbsp;5 hours) Then&nbsp;the game just keeps going until ...
    Posted to Treaty Strategy (Forum) by BlackDeath on August 26, 2009
  • Re: Field Arty Vrs Horse Cannon

    IMO, it all depends on which civ I am. For Spain i use falconets because you only have in effect 90 pop for army and unication makes them more than powerfull to deal with inf. For Germans i use&nbsp;falconets too,&nbsp;because ther other units are pop heavy. For Dutch i use horse cannons because there is a lot of millitary pop. On the whole i ...
    Posted to Treaty Strategy (Forum) by BlackDeath on August 25, 2009
  • Re: nr55 oronico

    first question: what is the longest game you have played on this format? Tbh&nbsp;i would say about&nbsp;5 hours 40min 2nd question: if you have ever lagged out here: how did you feel? Like it was a waste of my life...but this is the case for any treaty game but more so nr55 3rd question: why is it so popular Because i think people like to ...
    Posted to Treaty Strategy (Forum) by BlackDeath on August 25, 2009
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