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Showing page 1 of 3 (27 total posts)
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Ok, Here Is Another Wild Guess...
<Effect name=''Move To Point By Protounit (Center Unit)''> <Param name=''Object'' dispName=''Center Unit'' varType=''unit''>default</Param> <Param name=''UnitId'' dispName=''Protounit'' varType=''protounit''>1</Param> <Param ...
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When I Downloaded it Is Said .NET Frameware Problem...
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Ninja
Id Stay invisable The Entire Battle :P
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GeorgeCusterd:
first of all how to u make music play?(u thought i wud ask about triggers. but... i did some intense research last night) b/c ive spent almost 7 hrs working on it and i need to make the final touches.
and 2nd of all how do u make the circl that u can buy something for a certain amount of gold?
like in colloseum? or in gangwars ...
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darkbelg:I made a trigger if you kill 5 ore more units you get 1 ronin but how can you make this a loop ? because as you get active it only does it 1 time and if you set actief and loop it creats continiues that unit after you killed 5 ore more units? can you solf my problem ?
QV Stat Value And QV Set Stat Value
Avaliable At ...
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Retry...
<Effect name=''Move To Point By Protounit''>
<Param name=''protounit'' dispName=''Protounit'' varType=''protounit''>default</Param><Param name=''DstPoint'' dispName=''$$22410$$X'' varType=''area''>0</Param><Param name=''EventID'' dispName=''$$22362$$Trigger'' ...
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Ok, This is gonna be a kind of hard one... BUT!! I think I have it...
Alright... I have a different command likt the one used.
trMinimapFlare(%PlayerID%, %Duration%, kbGetBlockPosition(''%SrcObject%''), %Flash%);
The difference of this command...-------------------------^
kbGetBlockLocation... Now I will try to make the protounit name go to a ...
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How Long? Is There A Way Of Knowing?
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What does it mean when it says ''Account Disabled''?
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Ofb Terminator0:
This thread is so funny, but not as funny as this....
New_AceKiller14:
Let's play pretend. I'm the daddy and you the mommy! I make you prignant!
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