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  • Re: Double-Win Situation?

    All right, here's another idea: Each player only has a lone fire junk as their remaining unit. Both fire junks spot one another at one point, and go to destroy each other. They both kill each other and die at exactly the same time. This could also apply to AOE2 petards/demolition ships.
    Posted to General Discussion (Forum) by Maropolo on November 8, 2009
  • Re: Double-Win Situation?

    cheeesehat: Musketqueer:your not eliminated until you have no units left or any town centers, explorers must also be dead, any building besides town center does not prevent you from losing &nbsp; Having 1 baracks, 20 houses and 10k food 10k wood 10k coin and nothing else resigns u Okay, then say player 1's remaining building is a TC at ...
    Posted to General Discussion (Forum) by Maropolo on November 7, 2009
  • Double-Win Situation?

    What would happen if, in one game, Player 1's units and buildings are all dead except for an almost-destroyed&nbsp;TC. Player 2's units are also all dead except for a nitro petard. Player 2 destroys the&nbsp;TC with the petard, defeating player 1. However, his petard is killed in the process, which defeats player 2. Who is the win/loss given ...
    Posted to General Discussion (Forum) by Maropolo on November 6, 2009
  • Laming Patch

    I personally think for those who like to lame at certain civilizations, there should be a Fan Patch for Lamers. Examples of updates: Ashigarus have&nbsp;5.5 speed and 50% RR, HI tag removed Cuirs have x5 bonus against RC, 8 speed and area damage doubled Japanese villagers gather unlimited food from the TC, eliminating the need for farms and ...
    Posted to General Discussion (Forum) by Maropolo on November 2, 2009
  • Re: Fan Patch

    I'd go with the 1.02 patch, as more people use it, and the fan patch takes away the civilization&nbsp; and unit variety and uniqueness&nbsp;from the game.
    Posted to General Discussion (Forum) by Maropolo on October 28, 2009
  • Re: Africa

    pinuppeet: i would like to see an AOE III Dark Continent. i have some ideas new civs: Zulus, Congolis, Arabs stelth buildings : traps keep the&nbsp;consuiates new native tribes: Hotitots, Pygmis, Bedouins what do you think? i have more detals but there are to many for now This or a Pacific Islands Z-pack would be the only probable ...
    Posted to General Discussion (Forum) by Maropolo on October 22, 2009
  • Re: Which civilizations have instant military?

    lucanious: anyone with a russian partner who sends team fast infantry. i had nearly instant dops coming out. The reason that Russia has instant infantry after shipping Fencing and TEAM Duelling School, but not other civilizations, is that Russia already possesses a small infantry training bonus.
    Posted to General Discussion (Forum) by Maropolo on October 17, 2009
  • Re: Why do you need anything else then skirmisher+Dragoon?

    Oddball the Angry: Maropolo:A giant mass of Li'l Bombards will easily destroy a Dragoon + Skirmisher combo. Where do you get the pop for a ginat mass of lil bombards? &nbsp; You can get up to 27 bombards as China and several European civilizations. They are actually quite an effective last-ditch defense in treaty or late-game,&nbsp;if you ...
    Posted to General Discussion (Forum) by Maropolo on October 13, 2009
  • Re: Why do you need anything else then skirmisher+Dragoon?

    A giant mass of Li'l Bombards will easily destroy a Dragoon + Skirmisher combo.
    Posted to General Discussion (Forum) by Maropolo on October 13, 2009
  • Re: AOE2 finishing before it over

    Mang Nux: Prawny:A reason why 3 is better. Shalom fish forum-dweller, Keh. It appears to my bulging eyes that you are making an&nbsp;fruitless observation. I already capitalize the game of which speaking. The entire series in my possession, but do not be thinking I only hankering one.&nbsp;*o* &nbsp;~Mang Nux &nbsp; We fight the tired ...
    Posted to Age Legacy Games (Forum) by Maropolo on October 9, 2009
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