AOE3 Forums




Search

You searched for the word(s):
  advanced  

Showing page 1 of 2 (18 total posts) < 1 second(s)
  • Re: Your worst and your favorite AoE2 civ??

    favorite is viking in vanilla, Korea in conquerors. (on water maps) otherwise my favorite is turks for late game jannisary spam. (relatively cheap for damage dealt) or Spain in conquerors for conquistadors + accompanying missionaries side note: i have long debated whether i should build trebuchets or bombards in aoe 2
    Posted to Age Legacy Games (Forum) by armbrust11 on June 21, 2009
  • Re: Scenario-Home City

    you should post here! (and KJN will probably answer)
    Posted to Technical and Game Support (Forum) by armbrust11 on June 21, 2009
  • Re: next official patch ideas

    Pinkey Flowery:Organ guns already mow down infantry, giving them an increase in their area of effect would make them unbalanced. perhaps, but I would rather have decreased damage and increased area. besides, horse artillery already covers low area high damage. but perhaps this should be made into a card. and Gatling guns are not op and they have ...
    Posted to Technical and Game Support (Forum) by armbrust11 on June 21, 2009
  • Re: Favorite AoEII civ?

    vikings in vanilla Koreans in the conquerors &nbsp; * EDIT: this post is redundant with this one*
    Posted to Age Legacy Games (Forum) by armbrust11 on June 21, 2009
  • Re: Guess which unit

    GeorgeCusterd:any animal like a treasure guardian? 1000th post!!! no it has to be a pet, animal treasure guards can hand attack buildings (just imagine how surprised i was when i found out) I'll say the explorer's dog because it is most common. &nbsp;this unit has the same icon as the Portuguese organ gun
    Posted to General Discussion (Forum) by armbrust11 on June 20, 2009
  • Re: next official patch ideas

    armbrust11:spies should have a bonus vs. native mercs! also, one game i saw my opponent using mercs so i trained spies and even with slightly superior numbers my spies got pwn'ed . i later watched the replay and figured out that it was because it was ''counter inf cavalry mercs (elmeti)''. RE should fix this (i was in colonial age so ...
    Posted to Technical and Game Support (Forum) by armbrust11 on June 20, 2009
  • next official patch ideas

    any ideas/issues? i have some. 1. the ironclads are too weak for card only, and should be dock trainable after a revolt. 2. the Portuguese organ gun wastes it's many shots on one or two units. extreme micromanagement helps, but it is still an issue; the gatling gun doesn't have this problem. perhaps the damage area could be increased to that of ...
    Posted to Technical and Game Support (Forum) by armbrust11 on June 19, 2009
  • Re: Spy Story

    i just needed a way to counter them. bonus vs infantry eliminates pikes, musks, &amp; spies. reg cavalry are not effective and dragoons unavailable. (RE should patch to give that unit a penalty vs cavalry) EDIT:were you referring to me in the 'ur noob b/c u can't add' post? i'll admit i'm still a little bit of a noob, but not that much
    Posted to General Discussion (Forum) by armbrust11 on June 19, 2009
  • Re: Spy Story

    i was wondering if spies are good vs. native mercs? (should have some bonus) one game, i saw my opponent using mercs so i trained spies and even with slightly superior numbers my spies got pwn'ed . i later watched the replay and figured out that it was because it was ''counter inf cavalry mercs''. RE should fix this (i was in colonial age so no ...
    Posted to General Discussion (Forum) by armbrust11 on June 19, 2009
  • Re: matchmaking dosnt work

    erm... i have TWC + TAD and we only start at 10
    Posted to Technical and Game Support (Forum) by armbrust11 on June 19, 2009
  advanced  

1 2 Next >