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probably not, large amounts of wood required which wouldn't be invested in trade route TP's. what is it, 70f/80w for a horse archer? 500 wood start, 400 wood age up, -100 wood for house, -200 for TP(in tad), -400 wood for 5 archers, -300 wood for art foundery, -100 for another house leaves you with net -200 wood, which means you'd spend your ...
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Spanish military shipments, in general, are weaker (3 lancers, really? terrible shipment). in age 2, the 7 rod shipment is now 6, and rods have less hand attack, so defending off rushes can be harder. And in general, skirms are worse against cav in TAD, which only matters because it seems a lot of Spanish FF involved skirm spam right at ...
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Thanks for the corrections, dont really know much about India, and plus I have been mostly working on a strat with the japanese, trying to exploit them as much as possible.
Here is a recording, read my writeup on this post too
http://rts-sanctuary.com/index.php?portal=RTS&showtopic=215233
EDIT: Side note, ...
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I have used the campaign versions of china and india heres my basic analysis
China: no monk or disciple. consulate option are unique, being chinese for a 5 percent gather bonus, japanese for -5 percent army cost, and indian, for 50% building HP. you cant train blind monks from the consulate, but you can get 3 manchu for 400 export. ...
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I'll look at this, and post what i find with china and india
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what are the names of TAD and TWC civs? I think I may know how to get them properly...
EDIT: My idea was correct. I correctly implemented the campaign japanese. Here is my initial thoughts on them:
No explorers. It does not have an option for isolation, but instead for portuguese and dutch. portuguese takes -15% of ...
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By slow, they mean that it takes a while for the strat to develop, which is why often they play defensively. Their aging time to colonial is decent, but the very nature of the civ puts them on the defensive a lot of the times, which, combined with the slow shipment speed, makes them UP.
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For Japan, there really is no set in stone card order, as they are a very situation civ. Heavenly Kami is usually considered a first card, but sometimes 2 vills is sent. The subsequent cards depend a lot based on the map, opposing civ, etc.
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A decent amount use the most OP civ... I guess the logic behind that is some people may not allow the most OP civ in lobbies.
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I AM A HUGE PEDO AND I SUCK MY POMPOUS MEAT
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