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the healing can be done with the trSetHP - effect which works very great
online: well only the modify protounit works in combonation with change unit type. This however disturbs unit actions. One could however check if the Unit is idle by checking the Action ID
you can set a lan game 1 v1 versus Ai thats no problem at all. There is no minimum of Players to play in Lan
Does the trigger Counter: Add Timer work?What I was expecting to get: A dynamically changing timer which goes down in value from Start to Stop.This works. Keep an attention on the counter names. You may not call em all the same
how do i enable factory action (resource production) from buildings that did not have it before but keep it exclusive to a civilization - i want turkish trade route trading posts to generate gold independent of the trade income.
You have to edit the protoy.xml... If you only want to have one resource you can look at the bank if you need ...
the consulate is different
MY question: have you placed an AIStart block?
Your answer will be definitly ''YES''.
And so I tell you to remove it
Do you make an online scenario? If not you can try out the Heal Unit Trigger.
I just checked your HG stats and it says 11 MP scenarios to 0 SP ones
And just for you to know : the MS Timer doesnt work. It always rounds to full seconds
also can i make diameter of melee actions (like range of range attacks) show in ui?
no but you can try out numbers like 10. You'll definitly see a 10 maxrange. And after that you can edit it to your true value
hope this helps
and there are two protoy.xml and potoy.xml.xmb, which one ?
protoy.xml.xmb steam store
you can also edit the xml and convert it back to xmb
maybe increase your folder rights and remove the attributes of the files within the folder
or even better :google